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Build systems from reusable components rather than large inheritance chains.
Decouple systems through contracts and extensible communication.
Reduce dependencies using events, delegates, and actions.
Promote modular systems and easier customization.
Organize gameplay behavior through scalable state-driven workflows.
Configure gameplay without modifying source code.
Design systems that grow with project complexity.
Keep systems understandable, testable, and easy to extend.
Enable developers to create new features without rewriting foundations.