🏗️ Composition Over Inheritance

Build systems from reusable components rather than large inheritance chains.

🔌 Interface-Based Design

Decouple systems through contracts and extensible communication.

🔄 Event-Driven Communication

Reduce dependencies using events, delegates, and actions.

⚙️ Dependency Injection

Promote modular systems and easier customization.

🧠 State Machines

Organize gameplay behavior through scalable state-driven workflows.

📦 ScriptableObject Configuration

Configure gameplay without modifying source code.

📈 Scalability

Design systems that grow with project complexity.

🛠️ Maintainability

Keep systems understandable, testable, and easy to extend.

🚀 Extensibility

Enable developers to create new features without rewriting foundations.