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Blog #ThirdPersonController
"Unlocking the Secrets of Game Design and Development"
Solving Terrain & IK Issues: Natural Foot and Hand Placement on Any Surface
5 min read
Solving Camera Headaches: Smooth, Dynamic Third Person Views
5 min read
Feature Recap – What’s New in V2.0 of the Modular Third-Person Framework
4 min read
V2.0 FAQs & Support – Everything You Need to Get Started
4 min read
Introducing the Swimming System in V2.0 – Expanding Gameplay Below the Surface
6 min read
Introducing the Diving System in V2.0 – Explore Gameplay Beneath the Surface
5 min read
Mastering the Breath System in V2.0 – Oxygen Management Made Easy
6 min read
Parkour System in V2.0 – Vertical & Horizontal Traversal Made Modular
5 min read
Cover System Upgrade in V2.0 – Smarter Cover, Less Setup
5 min read
Pole Climb in V2.0 – Expanding the Climb System for Vertical Freedom
5 min read
🛠️ Introducing the Debug Tool in V2.0 – Faster Testing, Cleaner Development
4 min read
Behind the Refactor in V2.0 – Building a Scalable Framework That Grows With You
6 min read
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