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<channel><title>Raxis Studio</title><link>https://www.raxisstudio.com</link><item><title>Safety During Change</title><pubDate>2026-04-21 11:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/safety-during-change</link><description></description></item><item><title>Predictable Behavior by Design</title><pubDate>2026-04-16 10:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/predictable-behavior-by-design</link><description></description></item><item><title>Reducing Mental Load</title><pubDate>2026-04-11 10:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/reducing-mental-load</link><description></description></item><item><title>The Promise of Reliability</title><pubDate>2026-04-06 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-promise-of-reliability</link><description></description></item><item><title>The Promise of Clarity</title><pubDate>2026-04-01 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-promise-of-clarity</link><description></description></item><item><title>The Raxis Identity: Modularity. Purpose. Structure. Vision.</title><pubDate>2026-03-28 06:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-raxis-identity-modularity-purpose-structure-vision</link><description></description></item><item><title>What Years of Solo Development Taught Me</title><pubDate>2026-03-24 11:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/what-years-of-solo-development-taught-me</link><description></description></item><item><title>Building Raxis From Egypt to the World</title><pubDate>2026-03-20 10:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/building-raxis-from-egypt-to-the-world</link><description></description></item><item><title>Why Engineers Make Powerful Game Developers</title><pubDate>2026-03-16 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/why-engineers-make-powerful-game-developers</link><description></description></item><item><title>The Future of Raxis: Vision for 2026–2030</title><pubDate>2026-03-12 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-future-of-raxis-vision-for-2026-2030</link><description></description></item><item><title>The Power of Events &amp; Delegates in Decoupled Architecture</title><pubDate>2026-03-08 08:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-power-of-events-delegates-in-decoupled-architecture</link><description></description></item><item><title>Why Naming Conventions Matter More Than People Think</title><pubDate>2026-03-04 07:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/why-naming-conventions-matter-more-than-people-think</link><description></description></item><item><title>Designing Systems for Future Genres (FPS, Tactical, RTS &amp; Beyond)</title><pubDate>2026-02-28 11:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/designing-systems-for-future-genres-fps-tactical-rts-beyond</link><description></description></item><item><title>The Discipline of Refactoring Early (Before It Becomes a Disaster)</title><pubDate>2026-02-24 10:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-discipline-of-refactoring-early-before-it-becomes-a-disaster</link><description></description></item><item><title>Clean Architecture Doesn’t Just Save Time — It Saves Money</title><pubDate>2026-02-20 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/clean-architecture-doesn-t-just-save-time-it-saves-money</link><description></description></item><item><title>Why I Build Systems Like I’m Building a Team</title><pubDate>2026-02-16 08:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/why-i-build-systems-like-i-m-building-a-team</link><description></description></item><item><title>The Power of Predictable Systems</title><pubDate>2026-02-12 07:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-power-of-predictable-systems</link><description></description></item><item><title>The Difference Between Features and Foundations</title><pubDate>2026-02-08 06:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-difference-between-features-and-foundations</link><description></description></item><item><title>The Cost of Poor Architecture (A Pain Every Developer Knows)</title><pubDate>2026-02-04 06:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-cost-of-poor-architecture-a-pain-every-developer-knows</link><description></description></item><item><title>The Challenge of Building Alone (Discipline &gt; Motivation)</title><pubDate>2026-01-31 10:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-challenge-of-building-alone-discipline-motivation</link><description></description></item><item><title>The Founder Journey: From Engineering to Game Development</title><pubDate>2026-01-27 10:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-founder-journey-from-engineering-to-game-development</link><description></description></item><item><title>The Raxis Ecosystem: More Than One Product</title><pubDate>2026-01-23 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-raxis-ecosystem-more-than-one-product</link><description></description></item><item><title>Documentation Is a Feature, Not an Extra</title><pubDate>2026-01-19 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/documentation-is-a-feature-not-an-extra</link><description></description></item><item><title>Why Modularity Is the Heart of Raxis</title><pubDate>2026-01-15 08:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/why-modularity-is-the-heart-of-raxis</link><description></description></item><item><title>The Meaning Behind the Name &amp; Logo of Raxis</title><pubDate>2026-01-11 08:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-meaning-behind-the-name-logo-of-raxis</link><description></description></item><item><title>The Philosophy Behind Raxis (Modular. Powerful. Limitless.)</title><pubDate>2026-01-07 07:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-philosophy-behind-raxis-modular-powerful-limitless</link><description></description></item><item><title>Why Raxis Exists (Origin Story + Vision)</title><pubDate>2026-01-03 07:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/why-raxis-exists-origin-story-vision</link><description></description></item><item><title>Future-Proofing Your Game: Why Modular Design Matters for Indie Devs</title><pubDate>2025-12-30 06:15:00</pubDate><link>https://www.raxisstudio.com/blog-1/future-proofing-your-game-why-modular-design-matters-for-indie-devs</link><description></description></item><item><title>Removing a State or Mechanic Without Breaking the Framework</title><pubDate>2025-12-26 05:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/removing-a-state-or-mechanic-without-breaking-the-framework</link><description></description></item><item><title>Debugging Made Easy: The Built-In Debug Tool in Action</title><pubDate>2025-12-22 05:30:00</pubDate><link>https://www.raxisstudio.com/blog-1/debugging-made-easy-the-built-in-debug-tool-in-action</link><description></description></item><item><title>Connecting Interaction Systems: Doors, Elevators, Climb, Cover, Parkour, Ledge, and Water</title><pubDate>2025-12-18 06:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/connecting-interaction-systems-doors-elevators-climb-cover-parkour-ledge-and-water</link><description></description></item><item><title>Events &amp; Delegates: Clean Communication Between Systems</title><pubDate>2025-12-14 06:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/events-delegates-clean-communication-between-systems</link><description></description></item><item><title>Using Interfaces to Build Modular &amp; Scalable Systems</title><pubDate>2025-12-10 05:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/using-interfaces-to-build-modular-scalable-systems</link><description></description></item><item><title>How to Add Your Own Animations Without Breaking the Controller</title><pubDate>2025-12-06 04:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/how-to-add-your-own-animations-without-breaking-the-controller</link><description></description></item><item><title>Collider Configurations: Avoiding Common Player Clipping Problems</title><pubDate>2025-12-02 05:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/collider-configurations-avoiding-common-player-clipping-problems</link><description></description></item><item><title>Customizing the Vitality Systems (Health, Stamina, Breath) for Any Game Genre</title><pubDate>2025-11-28 04:30:00</pubDate><link>https://www.raxisstudio.com/blog-1/customizing-the-vitality-systems-health-stamina-breath-for-any-game-genre</link><description></description></item><item><title>UI System: Decoupled Orchestration for Vitality and Menus</title><pubDate>2025-11-24 06:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/ui-system-decoupled-orchestration-for-vitality-and-menus</link><description></description></item><item><title>From Swimming to Diving: Handling Multi-State Transitions Smoothly</title><pubDate>2025-11-20 06:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/from-swimming-to-diving-handling-multi-state-transitions-smoothly</link><description></description></item><item><title>Tactical Cover System: High Cover, Low Cover, and Collider Adaptation</title><pubDate>2025-11-16 07:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/tactical-cover-system-high-cover-low-cover-and-collider-adaptation</link><description></description></item><item><title>Climbing Anywhere: Ladders, Walls, Poles, and Ropes</title><pubDate>2025-11-12 08:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/climbing-anywhere-ladders-walls-poles-and-ropes</link><description></description></item><item><title>Simplifying Parkour in Complex Environments</title><pubDate>2025-11-08 05:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/simplifying-parkour-in-complex-environments</link><description></description></item><item><title>Solving Terrain &amp; IK Issues: Natural Foot and Hand Placement on Any Surface</title><pubDate>2025-11-04 06:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/solving-terrain-ik-issues-natural-foot-and-hand-placement-on-any-surface</link><description></description></item><item><title>Solving Camera Headaches: Smooth, Dynamic Third Person Views</title><pubDate>2025-10-31 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/solving-camera-headaches-smooth-dynamic-third-person-views</link><description></description></item><item><title>Input System: Unified Control Without Key binding Headaches</title><pubDate>2025-10-27 08:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/input-system-unified-control-without-key-binding-headaches</link><description></description></item><item><title>How the Modular Third-Person Framework Saves Weeks of Development Time</title><pubDate>2025-10-23 07:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/how-the-modular-third-person-framework-saves-weeks-of-development-time</link><description></description></item><item><title>Feature Recap – What’s New in V2.0 of the Modular Third-Person Framework</title><pubDate>2025-08-25 19:18:00</pubDate><link>https://www.raxisstudio.com/blog-1/feature-recap-what-s-new-in-v20-of-the-modular-third-person-framework</link><description></description></item><item><title>V2.0 FAQs &amp; Support – Everything You Need to Get Started</title><pubDate>2025-08-25 19:12:00</pubDate><link>https://www.raxisstudio.com/blog-1/v20-faqs-support-everything-you-need-to-get-started</link><description></description></item><item><title>Introducing the Swimming System in V2.0 – Expanding Gameplay Below the Surface</title><pubDate>2025-08-25 19:11:00</pubDate><link>https://www.raxisstudio.com/blog-1/introducing-the-swimming-system-in-v20-expanding-gameplay-below-the-surface</link><description></description></item><item><title>Introducing the Diving System in V2.0 – Explore Gameplay Beneath the Surface</title><pubDate>2025-08-25 19:10:00</pubDate><link>https://www.raxisstudio.com/blog-1/introducing-the-diving-system-in-v20-explore-gameplay-beneath-the-surface</link><description></description></item><item><title>Mastering the Breath System in V2.0 – Oxygen Management Made Easy</title><pubDate>2025-08-25 19:09:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-the-breath-system-in-v20-oxygen-management-made-easy</link><description></description></item><item><title>Parkour System in V2.0 – Vertical &amp; Horizontal Traversal Made Modular</title><pubDate>2025-08-25 19:08:00</pubDate><link>https://www.raxisstudio.com/blog-1/parkour-system-in-v20-vertical-horizontal-traversal-made-modular</link><description></description></item><item><title>Cover System Upgrade in V2.0 – Smarter Cover, Less Setup</title><pubDate>2025-08-25 19:07:00</pubDate><link>https://www.raxisstudio.com/blog-1/cover-system-upgrade-in-v20-smarter-cover-less-setup</link><description></description></item><item><title>Pole Climb in V2.0 – Expanding the Climb System for Vertical Freedom</title><pubDate>2025-08-25 19:06:00</pubDate><link>https://www.raxisstudio.com/blog-1/pole-climb-in-v20-expanding-the-climb-system-for-vertical-freedom</link><description></description></item><item><title>🛠️ Introducing the Debug Tool in V2.0 – Faster Testing, Cleaner Development</title><pubDate>2025-08-25 19:04:00</pubDate><link>https://www.raxisstudio.com/blog-1/introducing-the-debug-tool-in-v20-faster-testing-cleaner-development</link><description></description></item><item><title>Behind the Refactor in V2.0 – Building a Scalable Framework That Grows With You</title><pubDate>2025-08-25 19:03:00</pubDate><link>https://www.raxisstudio.com/blog-1/behind-the-refactor-in-v20-building-a-scalable-framework-that-grows-with-you</link><description></description></item><item><title>Enum-Driven Logic in V2.0 – Cleaner, Modular, and Easier to Scale</title><pubDate>2025-08-25 19:01:00</pubDate><link>https://www.raxisstudio.com/blog-1/enum-driven-logic-in-v20-cleaner-modular-and-easier-to-scale</link><description></description></item><item><title>IK System Overhaul in V2.0 – Modular, Extensible, and Future-Ready</title><pubDate>2025-08-25 18:54:00</pubDate><link>https://www.raxisstudio.com/blog-1/ik-system-overhaul-in-v20-modular-extensible-and-future-ready</link><description></description></item><item><title>🚀 Modular Third-Person Framework – Version 2.0 Coming Soon! 🚀</title><pubDate>2025-08-19 02:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/modular-third-person-framework-version-20-is-here</link><description></description></item><item><title>💡 Your Questions Answered! The Most Requested Features &amp; FAQs for the Modular Third-Person Framework</title><pubDate>2025-08-19 01:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/your-questions-answered-the-most-requested-features-faqs-for-the-modular-third-person-framework</link><description></description></item><item><title>🎮 Mastering Scriptable Objects for Game Development in Unity</title><pubDate>2025-08-16 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-scriptable-objects-for-game-development-in-unity</link><description></description></item><item><title>🧗‍♂️ Mastering the Climb System in the Modular Third-Person Framework</title><pubDate>2025-08-12 12:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-the-climb-system-in-the-modular-third-person-framework</link><description></description></item><item><title>🛡️ Mastering the Cover System for Tactical Gameplay in Unity</title><pubDate>2025-08-09 11:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-the-cover-system-for-tactical-gameplay-in-unity</link><description></description></item><item><title>🎮 Make Your Game More Interactive with Custom Interactions in Unity</title><pubDate>2025-08-05 11:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/make-your-game-more-interactive-with-custom-interactions-in-unity</link><description></description></item><item><title>🎮 Enhancing Movement &amp; Foot IK for Realism in Unity</title><pubDate>2025-08-02 10:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/enhancing-movement-foot-ik-for-realism-in-unity</link><description></description></item><item><title>💪 The Vitality System in the Modular Third-Person Framework</title><pubDate>2025-07-29 10:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-vitality-system-in-the-modular-third-person-framework</link><description></description></item><item><title>🏃‍♂️ Parkour System with the Modular Third-Person Framework</title><pubDate>2025-07-26 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/parkour-system-with-the-modular-third-person-framework</link><description></description></item><item><title>🎮 The Dynamic Collider System for Realistic Movement</title><pubDate>2025-07-22 09:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/the-dynamic-collider-system-for-realistic-movement</link><description></description></item><item><title>🎥 Camera System with the Modular Third-Person Framework</title><pubDate>2025-07-17 08:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-the-camera-system-with-the-modular-third-person-framework</link><description></description></item><item><title>🎮 Game Development Simplified with Hand IK: Natural Player Interactions in Unity</title><pubDate>2025-07-13 08:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/game-development-simplified-with-hand-ik-natural-player-interactions-in-unity</link><description></description></item><item><title>🚀 Character Movement &amp; Roll with Animator Integration in Unity</title><pubDate>2025-07-11 19:03:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-character-movement-roll-with-animator-integration-in-unity</link><description></description></item><item><title>The Challenge of Building a Versatile Parkour System in Unity</title><pubDate>2025-01-31 07:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/building-parkour-system-in-unity</link><description>Learn the challenges and solutions of creating a versatile Unity parkour system, from hand alignment to obstacle detection.</description></item><item><title>Mastering the Dynamic Collider System with the Versatile Third Person Controller</title><pubDate>2024-12-28 19:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-dynamic-collider-system</link><description>Learn how the Dynamic Collider System enhances character interactions with the Versatile Third Person Controller.</description></item><item><title>Mastering the Parkour System with the Versatile Third Person Controller</title><pubDate>2024-12-28 17:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-parkour-system</link><description>Master parkour techniques and agility with the Versatile Third Person Controller to create dynamic Unity games.</description></item><item><title>Mastering the Vitality System with the Versatile Third Person Controller</title><pubDate>2024-12-28 16:35:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-vitality-system</link><description>Master the Vitality System of the Versatile Third Person Controller to create dynamic Unity games.</description></item><item><title>Mastering the IK System with the Versatile Third Person Controller</title><pubDate>2024-12-28 16:20:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-ik-system</link><description>Master the IK system of the Versatile Third Person Controller to create realistic Unity game animations and interactions.</description></item><item><title>Mastering the Climb System with the Versatile Third Person Controller</title><pubDate>2024-12-28 16:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-climb-system</link><description>Learn how the climb system of the Versatile Third Person Controller transforms vertical navigation in Unity games.</description></item><item><title>Mastering the Cover System with the Versatile Third Person Controller</title><pubDate>2024-12-28 15:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-cover-system</link><description>Master the cover system with the Versatile Third Person Controller to create tactical and immersive Unity games.</description></item><item><title>Mastering the UI System with the Versatile Third Person Controller</title><pubDate>2024-12-28 14:30:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-ui-system</link><description>Discover how the Versatile Third Person Controller revolutionizes UI systems with advanced features for Unity games.</description></item><item><title>Mastering the Camera System with the Versatile Third Person Controller</title><pubDate>2024-12-28 14:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-camera-system</link><description>Learn how the Versatile Third Person Controller revolutionizes camera systems with dynamic and immersive perspectives.</description></item><item><title>Mastering the Interaction System with the Versatile Third Person Controller</title><pubDate>2024-12-28 13:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-interaction-system</link><description>Master the interaction system with the Versatile Third Person Controller to create dynamic and immersive Unity games.</description></item><item><title>Mastering Movement and Roll Mechanics with the Versatile Third Person Controller</title><pubDate>2024-12-28 12:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/mastering-movement-roll-mechanics</link><description>Learn essential tips and tricks for mastering movement and roll mechanics with the versatile third person controller.</description></item><item><title>Introduction To Versatile Third Person Controller</title><pubDate>2024-12-28 10:00:00</pubDate><link>https://www.raxisstudio.com/blog-1/introduction-to-versatile-third-person-controller-1-1</link><description>Discover how to customize the versatile third person controller to fit your unique project needs and elevate your game development.</description></item><item><title>Embracing the Future of Gaming with True Tactical Studio</title><pubDate>2024-03-28 02:54:00</pubDate><link>https://www.raxisstudio.com/blog-1/embracing-the-future-of-gaming</link><description>&quot;Discover True Tactical Studio, an indie game development studio crafting robust systems and immersive experiences. Join us as we transform unique ideas into games that shape the future of gaming.&quot;</description></item></channel></rss>